Sunday, August 21, 2011

550+ Gold Per Hour With Herbalism - Twilight Jasmine

This blog entry is dedicated to helping you make Gold by Farming Twilight Jasmine.

In the following image, you will see the route that I ran:


After farming for an hour, I was able to to acquire 10.5 stacks of Twilight Jasmine (36g per) and 69 Volatile Life (3g per) as well as a stack of Cinderbloom (22g). This brings us to a grand total of 607g Gold Per Hour via Twilight Jasmine.

There is one fact that can be derived very quickly from these results: Don't farm Twilight Jasmine unless you're in dire need and there is none on the Auction House. This Gold Per Hour rate is terrible and I would not recommend it to anyone - especially in light of the fact that there are many other Farming locations with much higher Gold Per Hour ratios which I've documented in earlier blog entries.

If you do need Twilight Jasmine, however, and there is none available, you have two options:

  • Farm it yourself, netting you ~10 Stacks of Twilight Jasmine in an hour.
  • Farm Heartblossom for an hour and sell the Heartblossom - following that up by purchase 40 Stacks of Twilight Jasmine (Or Purchase 10 stacks and pocket the extra Gold).

From my standpoint, there really is no sensible reason to ever farm this Herb. Granted this is on my server; but, for Stormreaver Horde, the market is terrible. Try other methods and other locations, but I hope this blog post has brought light to how bad this farming location can be.

I hope this write-up has helped to add clarification; and, as always, good luck!

2,400+ Gold Per Hour with Herbalism - Heartblossom

This blog entry is dedicated to helping you make Gold by Farming Heartblossom.

In the following image, you will see the route that I ran:

At the end of the route, I managed to get 20 stacks of Heartblossom (100g per), 4 stacks of Cinderbloom (21g per), and 135 Volatile Life (3g per) - bringing the grand total to 2,489g in an hour of Farming Heartblossom.

I was on a Tauren (200% Herbalism Speed) and a Druid (No dismounting), but didn't have the Bountiful Bags Perk - all of which can effect how much money you can make by doing this. Be sure to take all of these factors into account when trying to calculate your estimated Gold Per Hour beforehand.

I hope this accompanying write-up has helped to add clarification; and, as always, good luck!

Saturday, August 20, 2011

1,100+ Gold Per Hour with Herbalism - Whiptail

This blog entry is dedicated to helping you make Gold by farming Herbalism.

In the following image, you will see the route that I ran:




After one hour of Farming, I gathered 23 stacks of Whiptail + a stack of 13, 5 Cinderbloom, and 164 Volatile Life. At a value of 28g56s per stack of Whiptail and 2g88s per Volatile Life, that brings a grand total of 1,147g76s4c over one hour of Farming.

This brings to light the fact that, while profitable, Gathering has a ceiling which will be further highlighted as I finish out the other Cataclysm Herbs. It is much more profitable to try other methods involving Crafting Professions, but the results do feel much more tangible after a solid hour of Farming. 

Ultimately, it's up to you.

As always, I hope this write-up has helped to add clarification; and, as always, good luck!

Wednesday, August 10, 2011

Making Gold With Blacksmithing - Rods

This blog entry is dedicated to helping you make Gold with Blacksmithing Rods.

For starters, the addon I used is Auctionator.

I also use the general principle of using Auctionator's "AH" button to see if an item is profitable. While that may be an over-arching idea, the tough part is finding trade goods / items which people are willing to buy. One that I've found in recent days is Blacksmithing Rods.

I am on a Blacksmith who only has skill level 409, however, and this limited me to only 5 Rods trained. That being said, out of the 5 Rods, 3 of them had very high profit margins..

The three Rods I created and the Cost:Value ratios are as follows:

  • Fel Iron Rod (44g88s96c:120g - Profit: 75g11s04c)
  • Truesilver Rod (4g28s80c:54g - Profit: 40g71s20c)
  • Golden Rod (73s85c - Profit: 25g26s74c) Profit: 91g17s37c
Total Cost:Value ratio: 49g91s61c:141g8s98c - Profit: 91g17s37c

As you can see, the profit margins are very visible in these transactions. As it might be said in today's economy, it's "paying pennies on the dollar". I do have to put a disclaimer in here, however. This is not a market to attack in order to gain instant profit. While the demand is low, the supply is, too - which means it doesn't require much upkeep dominate the market. If you create them and leave them, they will most-likely either sell or expire - not get undercut. There simply isn't enough supply to result in much competition. It may take you a few days to sell a given Rod, but the mark-ups are pretty incredible in this Market so I strongly suggest you at least give it a try!


I hope this write-up has helped to add clarification; and, as always, good luck!

Sunday, August 7, 2011

Making Gold With Alchemy - Elixir of Giant Growth

This blog entry is dedicated to helping you make Gold with [Alchemy- Elixir of Giant Growth].

For starters, the addon I used is Auctionator.

This method uses the same general principle which you see in several of my other entries: using Auctioneer's "AH" button to see if the price of the base materials is less than the price of the finished product for an item with a decent demand. This is the case with the Elixir of Giant Growth.

The required Materials are as follows:

  • 1 Deviate Fish
  • 1 Earthroot

Each set of those 2 items creates 1 Elixir of Giant Growth. On my server, the price of the Deviate Fish was 4g50s per and the price of Earthroot was 20s30c. This brings the total cost of making one Elixir to 4g70s30c. Subtracting that from the current Auction House price of 7g84s77c, we have a Net Profit of 3g14s47c per Elixir. Seeing as I created 5 Elixirs (though I had all materials to make 20 other than the vials to create them), the profit for this transaction comes to 15g72s35c.

Now, while that number is not very amazing in-and-of-itself, the benefit of this process is that it can be done at very low levels seeing as it only requires Alchemy (90) to craft. Itt does vary from server-to-server. I've spoken with people who had a 10-15g+ profit margin on their Elixirs using the same method while others have a loss by doing the exact same thing. It's one of those methods which can vary in terms of results, but the only way to find out is to go out and check!

I hope this write-up has helped to add clarification; and, as always, good luck!

Friday, August 5, 2011

Making Gold With Enchanting - Disenchanting with Auctioneer

This blog entry is dedicated to helping you make Gold with Enchanting.

For starters, the addon featured in this entry is called Auctioneer.

The process really is quite simple, and the economic breakdown of my transaction is as follows:

Purchased:

  • Gallant Flamberge of the Tiger (Cost: 10g)
  • Bladefist Dagger of the Beast (Cost: 35g)
  • 2 Mighty Gauntlets of the Monkey (Cost: 22g per; 44g total)
Total Initial Cost: 89g


Items Received:

  • 2 Greater Celestial Essences (Value: 200g)
  • Greater Eternal Essence (34g90s)
  • 5 Illusion Dust (44g75s)
Total Value of Items Received: 279g65s

Total Net Profit: 190g65s

There is very little work effort used in this method other than simply running a scan and pressing a button. I do, however, recommend scanning often to ensure your prices / values are up-to-date and accurate.

I hope this write-up has helped to add clarification; and, as always, good luck!

Wednesday, August 3, 2011

Make 3,000 Gold Per Hour via Alchemy, Jewelcrafting, and Enchanting!

This blog entry is dedicated to helping you make Gold with Alchemy, Jewelcrafting, and Enchanting.

For starters, I will begin with the addons. I'm using Auctionator  I also used an addon called MailGet off-camera to loot items from the Mailbox. From a bit of homework, it seems the addon is no longer available. There is an equally-useful addon called Postal which accomplishes the same functions - and I will link a tutorial on the addon as soon as I finish it up.

We began with the following items:

  • 300 Elementium Ore (15 stacks; Value: 53g60s per stack)
  • 180 Obsidium Ore (9 stacks; Value: 48g50s per stack)

Total Value for initial items: 1,240g50s

The first step I took was sending all the Ore which was farmed on my Miner to my Warlock who is also a Jewelcrafter. From there, I prospected all the ore and got the following items from it: (Note: at each step of the process, I'll give the Auction House value for the items

  • 2 Ember Topaz (Value: 10g72s per)
  • 6 Demonseyes (Value: 24g27s per)
  • 4 Inferno Rubies (Value: 125g 53s per)
  • 3 Dream Emeralds (Value: 5g25s per)
  • 5 Ocean Sapphires (Value: 4g 24s per)
  • 1 Amberjewel (Value: 4g85s per)
  • 21 Alicites (Value: 7g85s per)
  • 22 Zephyrites (Value: 2g56s per)
  • 16 Carnelians (Value: 49g90s per)
  • 22 Nightstones (Value: 14g60s per)
  • 24 Hessonites (Value: 7g75s per)
  • 12 Jasper (Value: 4g04s per)

Total Value for current item-set: 2,286g23s

As you can see, the total value of this new set of items (Which is just a processed form of the initial items more-or-less) is worth more than 1,000g more than the initial Ore itself. 

From there, I crafted several rings and neck pieces while leaving some of the uncommon gems intact. The new distribution of the items was now as follows:

  • 8 Uncommon Hessonite Bands (Value: 18g50s per)
  • 1 Rare Hessonite Band (Value: 99g97s per)
  • 8 Nightstone Chokers (Value: 40g)
  • 7 Alicite Pendants (Value: 19g50s)
  • 6 Jasper Rings (Value: 17g)
  • 16 Carnelians (Value: 49g90s per)
  • 22 Zephyrites (Value: 2g56s per)
  • 7 Alicite (Value: 7g85s per)
  • 6 Hessonite (Value: 7g75s per)
  • 6 Nightstone (Value: 14g60s per)
  • 6 Jasper (Value: 4g04s per)
  • 2 Ember Topaz (Value: 10g72s per)
  • 6 Demonseyes (Value: 24g27s per)
  • 4 Inferno Rubies (Value: 125g 53s per)
  • 3 Dream Emeralds (Value: 5g25s per)
  • 5 Ocean Sapphires (Value: 4g 24s per)
  • 1 Amberjewel (Value: 4g85s per)

Current value for item-set: 2,585g46s


As you can see, the price did go up slightly. That being said, there is not a very big demand whatsoever for the rings / neck pieces themselves so it's not often recommended to attempt cashing out at this step.

The next step was to send all the Hessonite Bands, Nightstone Chokers, Alicite Pendants, Jasper Rings, and all remaining uncut Uncommon Gems to my Shaman who is an Alchemist and an Enchanter.

Once the items had arrived on the Shaman, it was time to yet again change the form of the items I had. I took all the Uncommon Gems and, with the help of a one stack of Cinderbloom (Valued at 38g79s per stack), Heartblossom (Valued at 45g per stack), Whiptail (Valued at 27g per stack), Azshara's Veil (Valued at 76g per stack), Stormvine (Valued at 32g per stack), and Twilight Jasmine (Valued at 60g per stack; total cost of Herbs: 278g79s; profit from selling back unused Herbs: 152g59s; net cost of herbs: 126g20s), transmuted the majority of those Uncommon Gems into Rare-Quality gems of their respective color. I also took the Hessonite Bands, Nightstone Chokers, Alicite Pendants, and Jasper Rings and disenchanted them. At this point, I now had the following materials in my Shaman's bags (and the uncut Rare-quality Gems were still on my Warlock):

  • 6 Ocean Sapphire (Value: 4g 24s per)
  • 4 Inferno Ruby (Value: 125g 53s per)
  • 2 Ember Topaz (Value: 10g72s per)
  • 2 Demonseye (Value: 24g27s per)
  • 4 Dream Emerald (Value: 5g25s per)
  • 2 Amberjewels (Value: 4g85s per)
  • 1 Carnelian (Value: 49g90s)
  • 1 Alicite (Value: 7g85s)
  • 4 Zephyrites (Value: 2g56s per)
  • 56 Hypnotic Dust (Value: 4g95s per)
  • 1 Lesser Celestial Essence (Value: 50g)
  • 4 Greater Celestial Essences (Value: 72g 40s per)
  • 1 Heavenly Shard (Value: 108g75s)

Current value for item-set: 1,421g78s

The next step was to take the Enchanting Materials I had gathered and craft a wide-variety of Enchanting Scrolls to put up on the Auction House. While the way I chose which Enchants to use may have seemed a bit random, there was a bit of methodology to it. I've been in the Enchanting market for quite some time, and this was just me picking and choosing which Enchants I felt would sell best given the restrictions of those items in my inventory. The scrolls I made were as follows:


  • Scroll of Enchant Cloak - Greater Intellect (Value: 340g50s)
  • 2 Scroll of Enchant Chest - Mighty Resilience (Value: 84g80s per)
  • Scroll of Enchant Chest - Stamina (Value: 124g75s)
  • 3 Scroll of Enchant Boots - Earthen Vitality (Value: 239g75s per)
  • 2 Scroll of Enchant Cloak - Greater Spell Piercing (Value: 26g20s per)
  • Scroll of Enchant Shield - Mastery (Value: 4g98s)

Total value of scrolls: 1,411g48s

After those scrolls were made, I went and listed them (and any other non-Rare Gem in my inventory) on the Auction House using Auctionator to automatically undercut the cheapest price. I then took those remaining Rare-quality Gems and sent them back to my Jewelcrafter to have them cut.

At this point, the uncut Gems I had in my inventory were as follows:

  • 8 Ember Topaz (Value: 10g72s per)
  • 8 Demonseye (Value: 24g27s per)
  • 8 Inferno Ruby (Value: 125g 53s per)
  • 3 Amberjewel (Value: 4g85s per)
  • 11 Ocean Sapphire (Value: 4g 24s per)
  • 7 Dream Emerald (Value: 5g25s per)

Current value of items: 1,382g10s

And, after cutting those Gems, I had the following cuts in my inventory:

  • 8 Solid Ocean Sapphire (Value: 9g25s per)
  • 3 Sparkling Ocean Sapphire (Value: 8g95s per)
  • 7 Zen Emerald (Value: 15g69s per)
  • 4 Bold Inferno Ruby (Value: 134g99s per)
  • 2 Delicate Inferno Ruby (Value: 115g99s per)
  • 2 Brilliant Inferno Ruby (109g89s per)
  • 3 Quick Amberjewel (Value: 8g per)
  • 4 Veiled Demonseye (Value: 52g91s per)
  • 2 Purified Demonseye (Value: 22g49s per)
  • 2 Guardian's Demonseye (Value: 29g36s per)
  • 4 Potent Ember Topaz (Value: 89g60s per)

Current value of items: 1,668g16s

At this point, all that was left to do was to list those Gems on the Auction House. 

Now, with all of that said and done, the following is a list of all items I had on the Auction House at the end of this grand transaction - all of which (exluding the herbs, that is) were derived from the initial 24 stacks of Cataclysm Ore:

  • 8 Solid Ocean Sapphire (Value: 9g25s per)
  • 3 Sparkling Ocean Sapphire (Value: 8g95s per)
  • 7 Zen Emerald (Value: 15g69s per)
  • 4 Bold Inferno Ruby (Value: 134g99s per)
  • 2 Delicate Inferno Ruby (Value: 115g99s per)
  • 2 Brilliant Inferno Ruby (109g89s per)
  • 3 Quick Amberjewel (Value: 8g per)
  • 4 Veiled Demonseye (Value: 52g91s per)
  • 2 Purified Demonseye (Value: 22g49s per)
  • 2 Guardian's Demonseye (Value: 29g36s per)
  • 4 Potent Ember Topaz (Value: 89g60s per)
  • 1 Heavenly Shard (Value: 108g75s)
  • Scroll of Enchant Cloak - Greater Intellect (Value: 340g50s)
  • 2 Scroll of Enchant Chest - Mighty Resilience (Value: 84g80s per)
  • Scroll of Enchant Chest - Stamina (Value: 124g75s)
  • 3 Scroll of Enchant Boots - Earthen Vitality (Value: 239g75s per)
  • 2 Scroll of Enchant Cloak - Greater Spell Piercing (Value: 26g20s per)
  • Scroll of Enchant Shield - Mastery (Value: 4g98s)
  • 1 Carnelian (Value: 49g90s)
  • 1 Alicite (Value: 7g85s)
  • 4 Zephyrites (Value: 2g56s per)

Value of all items on the Auction House: 3,256g38s

Now, comparing that to the 1,240g50s value of the initial items, we have a Net Profit (Value of items on Auction House - Value of Initial Ore) of 2,015g88s. We also have to subtract the 126g20s from purchasing the Herbs from the Auction House, giving us a re-adjusted total Net Profit of 1,889g68s.

As you can see, this can be a bit of a labor-intensive transaction. That being said, the majority of this was done in under 40 minutes and netted a profit of roughly 1,900 Gold - and that was only with 24 stacks of Ore. Adding an additional 10-15 stacks really doesn't add that much more time to the transaction, and that's part of the beauty of it. While I made ~1,900+g off of items which were worth 1,240g50s, it's more important to look at the percentage increase between the two numbers. When doing the math, we are looking at roughly a 252% profit increase due to this transaction. What you can derive from that is a mathematical formula to get a rough estimate of what your total income will be given the base-value of your Ore (again, the % is derived from [Total Income / Value of Initial Ore] and you may have to re-adjust the % value (The number at the beginning of the equation) with however it ends up with your economy to get an accurate reading):

2.52*(Value of Initial Ore)

(Note: Multiplying a number by 2.52 is the mathematical way of applying a 252% increase to a number)

Using the above formula, given the hypothetical that you have 10,000g worth of Ore (and under my economic circumstances), you would simply plug that number into the formula as follows:

2.52*(10,000) = 25,200g

The number you get at the end of your equation is your Total Income - not your Net Profit. To calculate your Net Profit, you would then subtract your [Initial Value of Ore] from your Total Income as follows:

Net Profit = 25,200-10,000 = 15,200g

As you can see, the mathematical formula we have created is able to accurately give a rough estimate of how much profit you should expect to make from your overall transaction. So long as your are able to correctly determine your profit percentage [Total Value of Crafted Items / Value of Initial Ore], you can use that formula across the board to see how much profit you can gain with a hypothetical investment. 

As you can see, this worked very well for my server. Though I am confident in it's universal ability to be profitable, I always recommend that you do your homework for yourself before jumping in blindly. Even if you have to take prices from the Auction House and run this all as a simulation beforehand, it will give you some foresight as to whether or not this will be profitable for you; and, if so, to what degree.

Now, I also did mention that there were several ways in which this process can be altered to become even more profitable for your individual server. For example, you could have taken those end-result Enchanting Materials and paired them up with Maelstrom Crystals from the Auction House and made Enchanting Scrolls with a higher profit margin. While it takes a bit of a larger investment, the profit, too, is larger. You also could have sold the neck pieces and rings as-is on the Auction House if your server economy works better for that. Additionally, you could have not transmuted any of the Uncommon Gems and sold them as they were if that results in a higher net-profit given than if you take the vertical integration bridge all the way to the end. The possibilities are endless. It's all a matter of taking a look at your economy, seeing what options you have to produce, and producing the option that results in the highest net-profit.

I hope this write-up has helped to add clarification; and, as always, good luck!