Sunday, August 21, 2011

550+ Gold Per Hour With Herbalism - Twilight Jasmine

This blog entry is dedicated to helping you make Gold by Farming Twilight Jasmine.

In the following image, you will see the route that I ran:


After farming for an hour, I was able to to acquire 10.5 stacks of Twilight Jasmine (36g per) and 69 Volatile Life (3g per) as well as a stack of Cinderbloom (22g). This brings us to a grand total of 607g Gold Per Hour via Twilight Jasmine.

There is one fact that can be derived very quickly from these results: Don't farm Twilight Jasmine unless you're in dire need and there is none on the Auction House. This Gold Per Hour rate is terrible and I would not recommend it to anyone - especially in light of the fact that there are many other Farming locations with much higher Gold Per Hour ratios which I've documented in earlier blog entries.

If you do need Twilight Jasmine, however, and there is none available, you have two options:

  • Farm it yourself, netting you ~10 Stacks of Twilight Jasmine in an hour.
  • Farm Heartblossom for an hour and sell the Heartblossom - following that up by purchase 40 Stacks of Twilight Jasmine (Or Purchase 10 stacks and pocket the extra Gold).

From my standpoint, there really is no sensible reason to ever farm this Herb. Granted this is on my server; but, for Stormreaver Horde, the market is terrible. Try other methods and other locations, but I hope this blog post has brought light to how bad this farming location can be.

I hope this write-up has helped to add clarification; and, as always, good luck!

2,400+ Gold Per Hour with Herbalism - Heartblossom

This blog entry is dedicated to helping you make Gold by Farming Heartblossom.

In the following image, you will see the route that I ran:

At the end of the route, I managed to get 20 stacks of Heartblossom (100g per), 4 stacks of Cinderbloom (21g per), and 135 Volatile Life (3g per) - bringing the grand total to 2,489g in an hour of Farming Heartblossom.

I was on a Tauren (200% Herbalism Speed) and a Druid (No dismounting), but didn't have the Bountiful Bags Perk - all of which can effect how much money you can make by doing this. Be sure to take all of these factors into account when trying to calculate your estimated Gold Per Hour beforehand.

I hope this accompanying write-up has helped to add clarification; and, as always, good luck!

Saturday, August 20, 2011

1,100+ Gold Per Hour with Herbalism - Whiptail

This blog entry is dedicated to helping you make Gold by farming Herbalism.

In the following image, you will see the route that I ran:




After one hour of Farming, I gathered 23 stacks of Whiptail + a stack of 13, 5 Cinderbloom, and 164 Volatile Life. At a value of 28g56s per stack of Whiptail and 2g88s per Volatile Life, that brings a grand total of 1,147g76s4c over one hour of Farming.

This brings to light the fact that, while profitable, Gathering has a ceiling which will be further highlighted as I finish out the other Cataclysm Herbs. It is much more profitable to try other methods involving Crafting Professions, but the results do feel much more tangible after a solid hour of Farming. 

Ultimately, it's up to you.

As always, I hope this write-up has helped to add clarification; and, as always, good luck!

Wednesday, August 10, 2011

Making Gold With Blacksmithing - Rods

This blog entry is dedicated to helping you make Gold with Blacksmithing Rods.

For starters, the addon I used is Auctionator.

I also use the general principle of using Auctionator's "AH" button to see if an item is profitable. While that may be an over-arching idea, the tough part is finding trade goods / items which people are willing to buy. One that I've found in recent days is Blacksmithing Rods.

I am on a Blacksmith who only has skill level 409, however, and this limited me to only 5 Rods trained. That being said, out of the 5 Rods, 3 of them had very high profit margins..

The three Rods I created and the Cost:Value ratios are as follows:

  • Fel Iron Rod (44g88s96c:120g - Profit: 75g11s04c)
  • Truesilver Rod (4g28s80c:54g - Profit: 40g71s20c)
  • Golden Rod (73s85c - Profit: 25g26s74c) Profit: 91g17s37c
Total Cost:Value ratio: 49g91s61c:141g8s98c - Profit: 91g17s37c

As you can see, the profit margins are very visible in these transactions. As it might be said in today's economy, it's "paying pennies on the dollar". I do have to put a disclaimer in here, however. This is not a market to attack in order to gain instant profit. While the demand is low, the supply is, too - which means it doesn't require much upkeep dominate the market. If you create them and leave them, they will most-likely either sell or expire - not get undercut. There simply isn't enough supply to result in much competition. It may take you a few days to sell a given Rod, but the mark-ups are pretty incredible in this Market so I strongly suggest you at least give it a try!


I hope this write-up has helped to add clarification; and, as always, good luck!

Sunday, August 7, 2011

Making Gold With Alchemy - Elixir of Giant Growth

This blog entry is dedicated to helping you make Gold with [Alchemy- Elixir of Giant Growth].

For starters, the addon I used is Auctionator.

This method uses the same general principle which you see in several of my other entries: using Auctioneer's "AH" button to see if the price of the base materials is less than the price of the finished product for an item with a decent demand. This is the case with the Elixir of Giant Growth.

The required Materials are as follows:

  • 1 Deviate Fish
  • 1 Earthroot

Each set of those 2 items creates 1 Elixir of Giant Growth. On my server, the price of the Deviate Fish was 4g50s per and the price of Earthroot was 20s30c. This brings the total cost of making one Elixir to 4g70s30c. Subtracting that from the current Auction House price of 7g84s77c, we have a Net Profit of 3g14s47c per Elixir. Seeing as I created 5 Elixirs (though I had all materials to make 20 other than the vials to create them), the profit for this transaction comes to 15g72s35c.

Now, while that number is not very amazing in-and-of-itself, the benefit of this process is that it can be done at very low levels seeing as it only requires Alchemy (90) to craft. Itt does vary from server-to-server. I've spoken with people who had a 10-15g+ profit margin on their Elixirs using the same method while others have a loss by doing the exact same thing. It's one of those methods which can vary in terms of results, but the only way to find out is to go out and check!

I hope this write-up has helped to add clarification; and, as always, good luck!

Friday, August 5, 2011

Making Gold With Enchanting - Disenchanting with Auctioneer

This blog entry is dedicated to helping you make Gold with Enchanting.

For starters, the addon featured in this entry is called Auctioneer.

The process really is quite simple, and the economic breakdown of my transaction is as follows:

Purchased:

  • Gallant Flamberge of the Tiger (Cost: 10g)
  • Bladefist Dagger of the Beast (Cost: 35g)
  • 2 Mighty Gauntlets of the Monkey (Cost: 22g per; 44g total)
Total Initial Cost: 89g


Items Received:

  • 2 Greater Celestial Essences (Value: 200g)
  • Greater Eternal Essence (34g90s)
  • 5 Illusion Dust (44g75s)
Total Value of Items Received: 279g65s

Total Net Profit: 190g65s

There is very little work effort used in this method other than simply running a scan and pressing a button. I do, however, recommend scanning often to ensure your prices / values are up-to-date and accurate.

I hope this write-up has helped to add clarification; and, as always, good luck!

Wednesday, August 3, 2011

Make 3,000 Gold Per Hour via Alchemy, Jewelcrafting, and Enchanting!

This blog entry is dedicated to helping you make Gold with Alchemy, Jewelcrafting, and Enchanting.

For starters, I will begin with the addons. I'm using Auctionator  I also used an addon called MailGet off-camera to loot items from the Mailbox. From a bit of homework, it seems the addon is no longer available. There is an equally-useful addon called Postal which accomplishes the same functions - and I will link a tutorial on the addon as soon as I finish it up.

We began with the following items:

  • 300 Elementium Ore (15 stacks; Value: 53g60s per stack)
  • 180 Obsidium Ore (9 stacks; Value: 48g50s per stack)

Total Value for initial items: 1,240g50s

The first step I took was sending all the Ore which was farmed on my Miner to my Warlock who is also a Jewelcrafter. From there, I prospected all the ore and got the following items from it: (Note: at each step of the process, I'll give the Auction House value for the items

  • 2 Ember Topaz (Value: 10g72s per)
  • 6 Demonseyes (Value: 24g27s per)
  • 4 Inferno Rubies (Value: 125g 53s per)
  • 3 Dream Emeralds (Value: 5g25s per)
  • 5 Ocean Sapphires (Value: 4g 24s per)
  • 1 Amberjewel (Value: 4g85s per)
  • 21 Alicites (Value: 7g85s per)
  • 22 Zephyrites (Value: 2g56s per)
  • 16 Carnelians (Value: 49g90s per)
  • 22 Nightstones (Value: 14g60s per)
  • 24 Hessonites (Value: 7g75s per)
  • 12 Jasper (Value: 4g04s per)

Total Value for current item-set: 2,286g23s

As you can see, the total value of this new set of items (Which is just a processed form of the initial items more-or-less) is worth more than 1,000g more than the initial Ore itself. 

From there, I crafted several rings and neck pieces while leaving some of the uncommon gems intact. The new distribution of the items was now as follows:

  • 8 Uncommon Hessonite Bands (Value: 18g50s per)
  • 1 Rare Hessonite Band (Value: 99g97s per)
  • 8 Nightstone Chokers (Value: 40g)
  • 7 Alicite Pendants (Value: 19g50s)
  • 6 Jasper Rings (Value: 17g)
  • 16 Carnelians (Value: 49g90s per)
  • 22 Zephyrites (Value: 2g56s per)
  • 7 Alicite (Value: 7g85s per)
  • 6 Hessonite (Value: 7g75s per)
  • 6 Nightstone (Value: 14g60s per)
  • 6 Jasper (Value: 4g04s per)
  • 2 Ember Topaz (Value: 10g72s per)
  • 6 Demonseyes (Value: 24g27s per)
  • 4 Inferno Rubies (Value: 125g 53s per)
  • 3 Dream Emeralds (Value: 5g25s per)
  • 5 Ocean Sapphires (Value: 4g 24s per)
  • 1 Amberjewel (Value: 4g85s per)

Current value for item-set: 2,585g46s


As you can see, the price did go up slightly. That being said, there is not a very big demand whatsoever for the rings / neck pieces themselves so it's not often recommended to attempt cashing out at this step.

The next step was to send all the Hessonite Bands, Nightstone Chokers, Alicite Pendants, Jasper Rings, and all remaining uncut Uncommon Gems to my Shaman who is an Alchemist and an Enchanter.

Once the items had arrived on the Shaman, it was time to yet again change the form of the items I had. I took all the Uncommon Gems and, with the help of a one stack of Cinderbloom (Valued at 38g79s per stack), Heartblossom (Valued at 45g per stack), Whiptail (Valued at 27g per stack), Azshara's Veil (Valued at 76g per stack), Stormvine (Valued at 32g per stack), and Twilight Jasmine (Valued at 60g per stack; total cost of Herbs: 278g79s; profit from selling back unused Herbs: 152g59s; net cost of herbs: 126g20s), transmuted the majority of those Uncommon Gems into Rare-Quality gems of their respective color. I also took the Hessonite Bands, Nightstone Chokers, Alicite Pendants, and Jasper Rings and disenchanted them. At this point, I now had the following materials in my Shaman's bags (and the uncut Rare-quality Gems were still on my Warlock):

  • 6 Ocean Sapphire (Value: 4g 24s per)
  • 4 Inferno Ruby (Value: 125g 53s per)
  • 2 Ember Topaz (Value: 10g72s per)
  • 2 Demonseye (Value: 24g27s per)
  • 4 Dream Emerald (Value: 5g25s per)
  • 2 Amberjewels (Value: 4g85s per)
  • 1 Carnelian (Value: 49g90s)
  • 1 Alicite (Value: 7g85s)
  • 4 Zephyrites (Value: 2g56s per)
  • 56 Hypnotic Dust (Value: 4g95s per)
  • 1 Lesser Celestial Essence (Value: 50g)
  • 4 Greater Celestial Essences (Value: 72g 40s per)
  • 1 Heavenly Shard (Value: 108g75s)

Current value for item-set: 1,421g78s

The next step was to take the Enchanting Materials I had gathered and craft a wide-variety of Enchanting Scrolls to put up on the Auction House. While the way I chose which Enchants to use may have seemed a bit random, there was a bit of methodology to it. I've been in the Enchanting market for quite some time, and this was just me picking and choosing which Enchants I felt would sell best given the restrictions of those items in my inventory. The scrolls I made were as follows:


  • Scroll of Enchant Cloak - Greater Intellect (Value: 340g50s)
  • 2 Scroll of Enchant Chest - Mighty Resilience (Value: 84g80s per)
  • Scroll of Enchant Chest - Stamina (Value: 124g75s)
  • 3 Scroll of Enchant Boots - Earthen Vitality (Value: 239g75s per)
  • 2 Scroll of Enchant Cloak - Greater Spell Piercing (Value: 26g20s per)
  • Scroll of Enchant Shield - Mastery (Value: 4g98s)

Total value of scrolls: 1,411g48s

After those scrolls were made, I went and listed them (and any other non-Rare Gem in my inventory) on the Auction House using Auctionator to automatically undercut the cheapest price. I then took those remaining Rare-quality Gems and sent them back to my Jewelcrafter to have them cut.

At this point, the uncut Gems I had in my inventory were as follows:

  • 8 Ember Topaz (Value: 10g72s per)
  • 8 Demonseye (Value: 24g27s per)
  • 8 Inferno Ruby (Value: 125g 53s per)
  • 3 Amberjewel (Value: 4g85s per)
  • 11 Ocean Sapphire (Value: 4g 24s per)
  • 7 Dream Emerald (Value: 5g25s per)

Current value of items: 1,382g10s

And, after cutting those Gems, I had the following cuts in my inventory:

  • 8 Solid Ocean Sapphire (Value: 9g25s per)
  • 3 Sparkling Ocean Sapphire (Value: 8g95s per)
  • 7 Zen Emerald (Value: 15g69s per)
  • 4 Bold Inferno Ruby (Value: 134g99s per)
  • 2 Delicate Inferno Ruby (Value: 115g99s per)
  • 2 Brilliant Inferno Ruby (109g89s per)
  • 3 Quick Amberjewel (Value: 8g per)
  • 4 Veiled Demonseye (Value: 52g91s per)
  • 2 Purified Demonseye (Value: 22g49s per)
  • 2 Guardian's Demonseye (Value: 29g36s per)
  • 4 Potent Ember Topaz (Value: 89g60s per)

Current value of items: 1,668g16s

At this point, all that was left to do was to list those Gems on the Auction House. 

Now, with all of that said and done, the following is a list of all items I had on the Auction House at the end of this grand transaction - all of which (exluding the herbs, that is) were derived from the initial 24 stacks of Cataclysm Ore:

  • 8 Solid Ocean Sapphire (Value: 9g25s per)
  • 3 Sparkling Ocean Sapphire (Value: 8g95s per)
  • 7 Zen Emerald (Value: 15g69s per)
  • 4 Bold Inferno Ruby (Value: 134g99s per)
  • 2 Delicate Inferno Ruby (Value: 115g99s per)
  • 2 Brilliant Inferno Ruby (109g89s per)
  • 3 Quick Amberjewel (Value: 8g per)
  • 4 Veiled Demonseye (Value: 52g91s per)
  • 2 Purified Demonseye (Value: 22g49s per)
  • 2 Guardian's Demonseye (Value: 29g36s per)
  • 4 Potent Ember Topaz (Value: 89g60s per)
  • 1 Heavenly Shard (Value: 108g75s)
  • Scroll of Enchant Cloak - Greater Intellect (Value: 340g50s)
  • 2 Scroll of Enchant Chest - Mighty Resilience (Value: 84g80s per)
  • Scroll of Enchant Chest - Stamina (Value: 124g75s)
  • 3 Scroll of Enchant Boots - Earthen Vitality (Value: 239g75s per)
  • 2 Scroll of Enchant Cloak - Greater Spell Piercing (Value: 26g20s per)
  • Scroll of Enchant Shield - Mastery (Value: 4g98s)
  • 1 Carnelian (Value: 49g90s)
  • 1 Alicite (Value: 7g85s)
  • 4 Zephyrites (Value: 2g56s per)

Value of all items on the Auction House: 3,256g38s

Now, comparing that to the 1,240g50s value of the initial items, we have a Net Profit (Value of items on Auction House - Value of Initial Ore) of 2,015g88s. We also have to subtract the 126g20s from purchasing the Herbs from the Auction House, giving us a re-adjusted total Net Profit of 1,889g68s.

As you can see, this can be a bit of a labor-intensive transaction. That being said, the majority of this was done in under 40 minutes and netted a profit of roughly 1,900 Gold - and that was only with 24 stacks of Ore. Adding an additional 10-15 stacks really doesn't add that much more time to the transaction, and that's part of the beauty of it. While I made ~1,900+g off of items which were worth 1,240g50s, it's more important to look at the percentage increase between the two numbers. When doing the math, we are looking at roughly a 252% profit increase due to this transaction. What you can derive from that is a mathematical formula to get a rough estimate of what your total income will be given the base-value of your Ore (again, the % is derived from [Total Income / Value of Initial Ore] and you may have to re-adjust the % value (The number at the beginning of the equation) with however it ends up with your economy to get an accurate reading):

2.52*(Value of Initial Ore)

(Note: Multiplying a number by 2.52 is the mathematical way of applying a 252% increase to a number)

Using the above formula, given the hypothetical that you have 10,000g worth of Ore (and under my economic circumstances), you would simply plug that number into the formula as follows:

2.52*(10,000) = 25,200g

The number you get at the end of your equation is your Total Income - not your Net Profit. To calculate your Net Profit, you would then subtract your [Initial Value of Ore] from your Total Income as follows:

Net Profit = 25,200-10,000 = 15,200g

As you can see, the mathematical formula we have created is able to accurately give a rough estimate of how much profit you should expect to make from your overall transaction. So long as your are able to correctly determine your profit percentage [Total Value of Crafted Items / Value of Initial Ore], you can use that formula across the board to see how much profit you can gain with a hypothetical investment. 

As you can see, this worked very well for my server. Though I am confident in it's universal ability to be profitable, I always recommend that you do your homework for yourself before jumping in blindly. Even if you have to take prices from the Auction House and run this all as a simulation beforehand, it will give you some foresight as to whether or not this will be profitable for you; and, if so, to what degree.

Now, I also did mention that there were several ways in which this process can be altered to become even more profitable for your individual server. For example, you could have taken those end-result Enchanting Materials and paired them up with Maelstrom Crystals from the Auction House and made Enchanting Scrolls with a higher profit margin. While it takes a bit of a larger investment, the profit, too, is larger. You also could have sold the neck pieces and rings as-is on the Auction House if your server economy works better for that. Additionally, you could have not transmuted any of the Uncommon Gems and sold them as they were if that results in a higher net-profit given than if you take the vertical integration bridge all the way to the end. The possibilities are endless. It's all a matter of taking a look at your economy, seeing what options you have to produce, and producing the option that results in the highest net-profit.

I hope this write-up has helped to add clarification; and, as always, good luck!

Tuesday, August 2, 2011

Making Gold With Inscription - Glyphs

This blog entry is dedicated to Making Gold with Glyphs via Inscription.

I'll start this post out by linking the two Professions I used: Auctionator and Accountant.

In the past,I have explained a method I use to make passive Gold on top of my more aggressive market niches. Every Monday, I make one of every Glyph that I can make. Yes, every single Glyph. As I mention, there are ways to shave some fat off of this transaction and make it even more profitable (by only making those that are profitable verses making all of them blindly), I'm not too concerned with squeezing a few hundred extra Gold and would rather spend my time investing in other markets.

All you have to do is purchase ~1,000g worth of Whiptail or Cinderbloom (I recommend Whiptail if there isn't a huge disparity between the prices of either stack due to the increased rate of Burning Embers which create Inferno Ink (which can then be sold on the Auction House)), Mill them, and head to the Ink Trader in your major city.

From there, you may have to take a bit of time to see how much of each Ink you need to make one of each Glyph. This is a bit of a labor-intensive process, but is one that only needs to be done once. After that, you can easily do the minor adjustments of the daily Inscription Research without too much trouble. Once you've got your needed Inks (And Parchment - I'd recommend purchasing 4 stacks of each type of Parchment and seeing how much you have left at the end to gauge how much you need for the following week's craft), it's all a matter of crafting and listing them on the Auction House.

On a personal note, I recommend that you get all the needed materials in your inventory and make them all while standing in the Auction House. This will allow you to just have to sit there and click on Glyphs rather than having to stop every few minutes to go gather more Ink, Parchment, or to empty bag space. Just make as many as can fit in your inventory, list them, and re-start the process where you left off.

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Enchanting - Enchanted Lantern

This blog entry is dedicated to Making Gold with [Enchanting - Enchanted Lantern]

Needed Materials:

  • 8 Heavenly Shards
  • 1 Maelstrom Crystal
  • 8 Hypnotic Dust

And, if you're using Auctionator, all you have to do is click the [AH] button and it'll pull up all the pricing information you need to see if it's profitable or not on your server. If it's not profitable the first time you search for it, I'd give it a second or even third try to see if you can get some better prices at different hours of the day.

From there, it's just a matter of crafting it! It will take some time to sell these pets, though. If you have a limited supply of Gold, I wouldn't recommend trying to expand to this market until you've enough Gold to take a hit if an investment doesn't work out.

While I don't usually mention it specifically, I often elude to this fact: People buy pets. Not only that, but they are one of the most willing markets to get gouged on and still accept price hikes. This is something we have to take advantage of!

The goal of this post is the same one I've been hinting at in most of my other Blog posts - learn to diversify your Gold Portfolio. It's nice to have a firm grasp on your niche markets, but you could potentially miss out on huge opportunities because you're being narrow-minded in your approach to making Gold. So long as you can afford it, I highly recommend trying out some new markets and see if you can't add a few extra numbers to your Gold total!

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Alchemy - Flasks

This blog entry is dedicated to Making Gold with Flasks through Alchemy.

For starters, download my Excel Spreadsheet by clicking here!

Now that you've downloaded it, it's time to throw some numbers in. For starters, you'll need to make a Shopping List in Auctionator. In the Shopping List, you'll need the following items:

  • Azshara's Veil
  • Cinderbloom
  • Flask of Flowing Water
  • Flask of Steelskin
  • Flask of the Draconic Mind
  • Flask of the Winds
  • Flask of Titanic Strength
  • Heartblossom
  • Stormvine
  • Twilight Jasmine
  • Volatile Life
  • Whiptail

Once that list is set, go ahead and run a Search for All Items and throw in the values to the respective cells into the Spreadsheet. Once that's done, it's all a matter of evaluating the values, purchasing the specified materials, and crafting the Flasks the spreadsheet shows as profitable.

The thing I love about the Spreadsheet is how easy it is to get a quick snapshot of a very specific sector of the market.

I really recommend selling them either in all stacks of 1 or 6x1 and 2x2. While it may not matter all too much, that's what I've had sell best in my experience. 

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Alchemy - Potions

This blog entry is dedicated to Making Gold with Potions through Alchemy.

For starters, download my Excel Spreadsheet by clicking here!

Now that you've got it downloaded, it's time to input some data. First off, you'll need to create a Shopping List in Auctionator. (For a Guide on how to do that and other functions of the Addon, click here!) In the shopping list, you'll need the following items:

  • Mythical Mana Potion
  • Golemblood Potion
  • Potion of the Tol'Vir
  • Volcanic Potion
  • Earthen Potion
  • Cinderbloom
  • Azshara's Veil
  • Whiptail
  • Stormvine
  • Heartblossom
  • Volatile Life

And that's it! Once you've got the list assembled, go ahead and run a Search for All Items and input the values into the respective cells in the Spreadsheet. Now that that's done, it's all a matter of crafting what the Spreadsheet values as profitable and purchasing the materials it lists to purchase - and it really is that simple.

The beauty of the Spreadsheet is in how easy it is to input data and how quickly you see a quick snapshot of a very small and specific sector of the market. 

I recommend selling the Potions either in 5x1 and 7x5 or 5x1, 3x5, and 2x10 - selling them in those ratios seem to work best for me (But feel out your server and see what works best for you)

I hope this write-up has helped to add clarification; and, as always, good luck!

Monday, August 1, 2011

Fire Mage DPS Rotation

This blog entry is dedicated to helping you understand how to better play a Fire Mage.

The rotation is as follows:


  • Start with a Scorch to get 5% Crit Debuff up
  • Cast Flame Orb (Be sure to be facing the target!)
  • Put up Living Bomb
  • Cast Fire Ball and be sure to re-apply Living Bomb, 5% Crit Debuff via Scorch, and pop every instant Pyroblast which procs.
  • Use Combustion when you have Living Bomb up on the target and get a Critical Strike with your Fireball. Be sure to cast it the instant after the Fireball crits to ensure you get the maximum effect of the Ignite ticks (All critical strikes cause the target to burn for a few seconds, and Combustion takes the total DPS of all DoTs and re-applies them as a second DoT. Seeing as the Ignite ticks go away after a few seconds, being sure to pop Combustion the moment you crit is necessary in order to get all the pending ticks of Ignite in with Combustion. Also works well when used in conjunction with cooldowns, etc.)
And that's really it! Be sure to be using all damage cooldowns whenever they are available and don't stop casting! The #1 flaw I see in those trying to maximize their DPS is taking time to think about their rotation while in combat and not doing anything while thinking what they should be doing. If you ever get confused during your rotation and don't know what to do, try to establish a fall-back spell. For myself, it was Fireball when I first started learning the Mage class. If I were ever confused and lost my place in my rotation, I would default to Fireball for a few seconds (which is better than not casting at all!) until I found my place and could continue on with the rotation.

Also, the addon I used was called CombustionHelper which tracks how much DPS you have currently on your target, if Living Bomb is active, if you have Ignite ticks, Pyroblast, and will also let you know if you missed an instant-cast Pyroblast (from waiting too long) or re-applied Living Bomb too early (which I did once. Oops).

The addon I used to track my Damage Per Second is called Recount. It can track DPS, HPS (Healing Per Second), Deaths, and a slew of other in-combat statistics.

I hope this write-up has helped to add clarification; and, as always, good luck!

Macro - Linking Professions In Trade Chat

This blog entry is dedicated to being able to effectively link your Professions to others.

 Below is the Macro text I used to have it display either Alchemy or Enchanting as "[Profession Name] Looking For Work":

For Alchemy:

/run local a,b,c,d=SendChatMessage,GetSpellLink,"CHANNEL",GetChannelName("Trade - City")a(select(2,b("Alchemy")).." LFW",c,nil,d)

For Enchanting:

/run local a,b,c,d=SendChatMessage,GetSpellLink,"CHANNEL",GetChannelName("Trade - City")a(select(2,b("Enchanting")).." LFW",c,nil,d)

As you may be able to tell, the blank template for the Macro is as follows:

/run local a,b,c,d=SendChatMessage,GetSpellLink,"CHANNEL",GetChannelName("Trade - City")a(select(2,b("PROFESSION NAME HERE")).." LFW",c,nil,d)

All you have to do is replace the BOLD text with the name of your Profession, copy the text into a Macro, and you're all set! (Note: Be sure to keep the "parentheses" that surround the name of the Profession. It won't function properly without them.)

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Raids - Karazhan

This blog entry is dedicated to Making Gold through raiding Karazhan.

In the beginning, I ran from the start of The first boss to Attumen the Huntsman himself, killing all the trash and, eventually, Attumen in one-minute-thirty-seconds flat.

In terms of loot, I had 6 Gold, 23 Silver from mobs and 26 Gold, 4 Silver from vendoring items. Since this was in 90 seconds, with some simple math: 60 minutes / 1.5 minutes = 40 minutes; 40*32.27 = 1,290g80s

We are able to find that the GPH (Gold Per Hour) rate is roughly 1,290g80s assuming that same rate of Gold stays the same throughout. It's also worth mentioning that Attumen the Huntsman has a 1% chance to drop the Fiery Warhorse's Reins, so go out there and farm Karazhan!

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Jewelcrafting - Cutting Gems!

This blog entry is dedicated to Making Gold with Jewelcrafting by cutting gems.

While it may seem obvious to most, there may be a small minority who do not know about the potential profit of the Gem market. Jewelcrafters have the ultimatum of Gold making devices at their disposal.

The process is deceptively simple: buy uncut gems, cut them, and re-list them. And that's it. Generally speaking, for those who are just now getting into the market, get the Bold Inferno Ruby, Delicate Inferno Ruby, and Brilliant Inferno Ruby cuts first. While they may not have as large of a profit margin as the 40 Parry / 40 Expertise, they sell much quicker and allow you to re-invest your profit into getting more Inferno Rubies and cutting even more Gems.

Once you've acquired all the Inferno Ruby cuts, I'd start to try to get some of the more Popular Demonseye / Ember Topaz cuts. I really recommend using Auctionator and typing in either Demonseye or Ember Topaz to see which cuts sell for the most by which are listed as the highest in price.

I hope this write-up has helped to add clarification; and, as always, good luck!

Druid Macro - Swipe (Bear and Cat)

This blog entry is dedicated to helping you better play your Feral Druid.

The Macro is as follows:

#showtooltip
/cast [stance:1] Swipe(Bear Form); [stance:3] Swipe(Cat Form)

Just throw those lines into the Macro screen and you're all set!

I hope this write-up has helped to add clarification; and, as always, good luck!

Feral Druid DPS Rotation

This blog entry is dedicated to helping you better play a Feral Druid.

Well, I should clarify - it's not really a rotation. It's a priority system. For the short-and-sweet version, there really isn't all that much to know. Ideally, this is how I would get into my rotation. After I'm in, it's all a matter of keeping up bleeds, debuffs, and buffs.

  • Feral Charge
  • Ravage
  • Savage Roar (1 combo point)
  • Mangle
  • Rake
  • Shred (Until 5 Combo Points)
  • Rip
  • Shred (While maintaining Rake + Mangle Debuff)
  • Ferocious Bite if there is more than 10 seconds left on both 5 Combo Point Rip and Savage Roar

And that's more or less it. Again, be sure to keep up Mangle Debuff, Rake, 5 Combo Point Rip, 3 stacks of Faerie Fire, and Savage Roar. After that, it's all a matter of dumping energy accurately with Shred, knowing when to save Combo Points to refresh cooldowns, and when to blow them on a solid Ferocious Bite.

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Tailoring - Bags

This blog entry is dedicated to Making Gold with Bags via Tailoring.

For starters, to download the Excel Spreadsheet, click here! Once that's downloaded, continue reading below.

The design of the spreadsheet is pretty intuitive. It's a very basic rule - if a cell is colored, don't type in it. The only cells that are designed to be typed in are those that are white. (Feel free to modify the file, but don't forget to save a clean back-up of the file if you do irreparable damage to the file and can't re-configure it.)

Now, onto the lists you need to set up. Set up both of the following lists:

List One: PPU (Stands for Price Per Unit)

  • Dream Shard
  • Embersilk Cloth
  • Frostweave Cloth
  • Greater Cosmic Essence
  • Greater Planar Essence
  • Hypnotic Dust
  • Infinite Dust
  • Linen cloth
  • Mageweave Cloth
  • Netherweave Cloth
  • Primal Mooncloth
  • Shadowcloth
  • Volatile Life
  • Wool Cloth

List Two: MPPU (Market Price Per Unit)
  • Embersilk Bag
  • Frostweave Bag
  • Hyjal Expedition Bag
  • Linen Bag
  • Mageweave Bag
  • Neatherweave Bag
  • Otherworldly Bag
  • Woolen Bag
Once you've set up the lists, it's time to input the data. With the MPPU list selected, click the Search for All Auctions button and let it run. Once it has the data, open up your spreadsheet and enter in the numerical values (ex: 11.78 = 11g78s) until all 8 options are filled.

(Side note: If there are none of a bag, you have 2 options:
  • Enter in the number .01 for that cell. There is no way that the materials cost less than 1 silver and will therefore be voided by final material / cost calculations.
  • Enter in the price you plan to sell them for and be sure to list them at your specified price when it comes time to sell them.)
Once all 8 cells are filled out, move on to the PPU list and click Search for All Auctions.

Once the search has finished, enter in all the data to their respective slots (ex: Dream Shards are 1g50s. Enter 1.5 into the Column under the yellow Price Per Unit Column (B7:B20)) until all cells are filled. 

(Side note: If there are none of an item on the Auction House, I generally just hit a random sequence of numbers (effectively rolling my face against the keypad). This will assume a price which is unrealistic; but, at the same time, will calculate that price and more-or-less void any items that require said item from being created.)

Once all data cells are filled, it's all a matter of interpreting the Graph. I will break this down by color-coating.

Purple: In the purple color-coating, there are two rows:
  • Crafting Expenses Per Item Set - This is the total cost of creating (1 Hyjal Expedition Bag or Otherworldly Bag / 4 Linen, Woolen, Mageweave, Netherweave, Frostweave, or Embersilk Bags (I intentionally set up the spreadsheet to calculate out crafting bags in those amounts. They seem to sell best that way in my experience.)). It simply takes the information you entered via the Price Per Unit column and manipulates it with the amount needed to craft any bag and gives out the totals to create it given those prices.
  • Total Net Profit / Loss Per Item Set - This is the total profit / loss you would hypothetically gain / lose from creating an item with the prices you specify in the Price Per Unit category. Positive gains will be in standard black text while Negative losses will be in red. All losses will not be tallied into the Materials To Be Purchased (explained below) and you will not create bags which are a loss.
Green: In the green color-coating, there are 15 rows:
  • Each row is associated with the item that is specified in the "A" column (A7:20). In the "B" column (B7:20) it lists the prices you entered via Auctionator. For the rest of the cells between D7:J20, those are the amounts of those raw materials that will be needed to craft the item in it's respective column.
    • For example, in Column "E" between cells E7:E20, there is a 24 in the "Linen Cloth" row. This implies that there is a required 24 Linen Cloth in order to make the 4 Linen Bags as titled by the Column in cell E1.
Light-Blue: In the light-blue color-coating, there are also 15 rows:
  • This section is different in that it gives the numbers of materials you actually are going to purchase. After doing the calculations, the numbers you find corresponding with the items under the Materials To Buy Column (B23:B36) are the amount of items you need to craft all the bags which are profitable given the prices you have input. The numbers to the right are simply the by-item breakdown of how many items are needed for what recipe using If/Then statements and are the numbers referenced when figuring how many items are needed to purchase.
In the tan color-coating, there are only 3 rows:
  • Investment - The total amount of Gold you will spend to craft all bags that are profitable
  • Income - The total amount of Gold you will acquire from the Auction House when selling said bags.
  • Net Profit - Income minus Investment; the amount of money you make.
I hope this write-up has helped to add clarification; and, as always, good luck!

Sunday, July 31, 2011

Addon Review - Auctionator

This blog entry is dedicated to Making Gold and understanding the Auctionator Addon.

There are several key functions in Auctionator, and I will list them below:

Buy - In the Buy window, there are several key features:

  • The Search Window. This works as the standard Blizzard search window but will sort listings by the cheapest per item in the lot, not the cheapest listing period. 
  • Shopping Lists. Shopping lists can be created to manage large amounts of items that you want sorted into specific categories. You can create a Shopping List by clicking the "New Shopping List" button. After naming the List via a prompt, you can now search for items or add them manually. Once you have a list you are satisfied with, the door is opened for several more uses within the addon.
    • Search for All Items. You can use this function and it will query the Auction House and give you the cheapest listing for any item that has any word in it's title which you have in your Shopping List.
    • Manage Shopping Lists. This prompts the player to a menu where they can add or subtract items from their Shopping List.
    • Remove Item. If an item is on your Shopping List and you no longer want it on there, simply click the item you do not want on your list and click the Remove Item button.

Sell - In the Sell window, there are several key features:


  • Whenever listing an item, it will automatically search for the cheapest listing and undercut that listing.
  • 1-click re-adjusting which price you're undercutting. Want to undercut that stack of 2g30s rather than the cheapest which is 1g95s? Go for it - just click on the listing that's 2g30s and hit list!
  • 1-click cancelling. While it is also in the "More" tab, it's nice to have if you accidentally list something at an undesired price and want to take it back off the Auction House quickly.

More - In the More window, there are several more key features:

  • Check For Undercuts. This feature will query the Auction House to run a scan of the current Auction House prices for any items you currently have listed and compare them with the prices your items are listed at. There are three different ways in which an auction can be flagged:
    • Green Check - currently the cheapest listing on the Auction House
      • Will not prompt any cancellations
    • Green Check + Red X - some of your listings are the cheapest while others have been undercut
      • Will prompt cancellations for all Auctions that have been undercut
    • Red X - all auctions of this name have been undercut and are no longer the cheapest available on the market.
      • Will prompt cancellations for all Auctions of this name.

Additionally, there is a feature called "Full Scan" which will scan the entire Auction House and database the prices of all currently listed Auctions. This data can be used in conjunction with other Addons to give you insight as to the current, average, and extreme prices of an item as well as any disenchant information - if applicable.

I hope this write-up has helped to add clarification; and, as always, good luck!

Druid Macro - Cooldowns (Bear and Cat)

This blog entry is dedicated to helping you better play a Feral Druid.

The Macro is as follows:

/cast [stance:3] Tiger's Fury; Survival Instincts
/cast [stance:3] Lifeblood; Frenzied Regeneration
/cast [stance:3] Berserk

Just throw those two lines into the Macro window and you're all set!

I hope this write-up has helped to add clarification; and, as always, good luck!

Druid Macro - Skull Bash (Interrupt)

This blog entry is dedicated to helping you better play a Feral Druid.

The Macro is as follows:

#showtooltip
/cast [stance:1] Skull Bash(Bear Form); [stance:3] Skull Bash(Cat Form)

Just throw those two lines into the Create Macro window (it may bleed over to a third line - that's just how it works) and you're all set!

I hope this write-up has helped to add clarification; and, as always, good luck!

Druid Macro - Feral Charge

This blog entry is dedicated to helping you better play a Feral Druid.

I highlighted a very useful Macro for any Feral Druid which allows the player to use Feral Charge in either Cat Form or Bear Form (Depending on what Form they are in) with the same click of a button.

The Macro is as follows:

#showtooltip
/cast [stance:1] Feral Charge(Bear Form); [stance:3] Feral Charge(Cat Form)

Go ahead and put those 2 lines into a Macro (The second line may flow into the third line - that's just how it works) and you're all set!

I hope this write-up has helped to add clarification; and, as always, good luck!

Friday, July 29, 2011

Making Gold With Enchanting - Power Torrent, Landslide, and More!

This blog entry is dedicated to Making Gold with Enchanting Scrolls.

In the past, I covered only the basics of what I was doing. While the 5 Enchants have different required materials, the principal is the same across all 5. Before I go about the techniques, I'll list the requires materials below:


Enchant Weapon - Power Torrent

Requires:

  • 14 Hypnotic Dust
  • 8 Heavenly Shards
  • 4 Maelstrom Crystals

Enchant Weapon - Landslide

Requires:
  • 6 Hypnotic Dust
  • 5 Greater Celestial Essences
  • 5 Heavenly Shards
  • 5 Maelstrom Crystals

Enchant Weapon - Windwalk

Requires:
  • 4 Greater Celestial Essences
  • 6 Heavenly Shards
  • 6 Maelstrom Crystals

Enchant Bracer - Major Strength

Requires:
  • 4 Hypnotic Dust
  • 8 Greater Celestial Essences
  • 2 Maelstrom Crystals

Enchant Bracer - Major Intellect

Requires:
  • 4 Hypnotic Dust
  • 4 Greater Celestial Essences
  • 2 Maelstrom Crystals
  • 15 Volatile Water


Now, onto the methodology. For these Enchants, it is the same idea that is used in several of my other blog posts. As an Enchanter with the most updated version of Auctionator, all I have to do is click the "AH" button when having the Enchant in question selected.

From there, the addon query's the Auction House to give you the most updated prices for all required items for the Enchant and the price of the Enchant Scroll itself. From there, the math is fairly simple. An equation such as the one below can suffice:

(Price of Enchant Scroll in Question) - (# of Required Item 1(Price of Item 1) + # of Required Item 2(Price of Item 2) + # of Required Item 3(Price of Item 3) + # of Required Item 4(Price of Item 4))*0.95

And, as a hypothetical to show how it works, we will first give the following Values:

Scroll of Enchant Weapon: Landslide - 1500g
Maelstrom Crystal - 125g
Hypnotic Dust - 2g
Heavenly Shard - 65g
Greater Celestial Essence - 50g

And now plug them into the equation as follows:

(1500g) - (6(2g) + (5(50g) + 5(65g) + 5(125g) *0.95 = 273.6g

With those hypothetical prices (which really aren't that far from my Server's prices), each sold Scroll of Enchant Weapon: Landslide would give the player a net profit of 273g 60s. As stated in other posts, the multiplication of 0.95 at the end is representing the 5% cut the Auction House takes out of every transaction assuming you're going to sell the Scrolls on the Auction House.

After that, it's all a matter of actually doing it. Going out, getting the addons, checking the Auction House, buying materials, listing Scrolls, and getting Gold. In my opinion, this is one of the easiest methods of Gold-making out there due to the ease of acquiring the patterns and ease of selling the end-result. I can't speak for all servers, but I can speak for mine. If there's room for profit from this method on your server, take advantage of it! It might not last forever, but it's here today. Go out and make some easy Gold!

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With The Auction House - Volatile Air

This blog entry is dedicated to Making Gold with Volatile Air.

In the past, I've only began to hit the surface of the implications of the tactics used through this method. That being said, this concepts used also require the most server economy knowledge of all my blog entries thus far. Through this method, I purchased several Volatile Airs for around 15g each and re-listed them at around 19g each, netting a 4g profit per Volatile Air - but that is only doable with the knowledge I have of my servers economy.

In the case of Volatile Air, I have broken it down into several steps to make this process easy to imitate on any server - so long as it's possible.

  1. (Optional Step) Download Auctioneer and get in the habit of scanning 2-3 times per day. This allows you to database information of all items on the Auction House including average price, median price, number of times seen, etc. While I do think that it helps speed up the time of this process and make it useable for more markets than just the Volatile Air one, it is doable without the addon as well.
  2. Search for Volatile Air on the Auction House and keep note of the price at varying times of the day (Morning, Afternoon, Evening, and Night). You don't have to actually write them down (unless you'd like to). 
  3. After several days of both scans and special attention to the Volatile Air market, it's time to start getting your feet wet. If you've seen an average price of around 16g, let that be your price floor. From that point on, purchase all Volatile Air you see on the Auction House below 16g and re-list for at/above 16g. This will give you quick feedback to see if the price you have set as your floor is too low or too high. 
  4. Watch your Auctions on the Auction House. If you have the Gold to invest and people start to undercut your listings, buyout all stacks that undercut your Auctions and allow your stacks to be the cheapest available.
  5. Take a look at the results and adjust. If you attempted to set the price at 16g to no avail (implying that people just continuously undercut you to a point where you could not keep up or simply no one was willing to purchase them for that price), it's time to experiment with lowering that price until you find a "sweet spot" that you can set your price floor at. On the flip side, if the Volatile Airs were selling very quickly and without much trouble at 16g, it's time to start trying to push your price floor to see how much you can profit from your server's economy. 
  6. Depending on your analysis of Step 5, raise or lower your price floor on Volatile Air repeatedly until you can find the most efficient price floor for your servers economy.
The above steps are the exact steps I took to find the "sweet spot" of 17g per Volatile Air on Stormreaver Horde; and, in all reality, this method does take time. Once you've got one market down, however, it's time to move on to another one. That's not to say that you forget about Volatile Air once you've finally honed in on that price you were looking for, but that you now do that and start to expand your eyes to, say, Volatile Fire or Water. The exact same steps can be applied to most all in-demand Trade Goods; and, once you've gotten comfortable with manipulating the Auction House for one market, the transition to subsequent markets becomes a lot easier. It's also assumed that you've managed to amass a bit more Gold in the process, putting you in a prime position to take more risks to learn about potential markets faster - in turn, resulting in a higher profit in the long run.

It's said in real life that time is money. The same goes for Azeroth. Time is Gold, and the quicker you learn to master markets, the sooner you can use that knowledge to your advantage - furthering your market domination and increasing your Gold total exponentially.

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Alchemy - Transmute: Living Elements

This blog entry is dedicated to Making Gold with [Transmute: Living Elements].

In short, you purchase and/or farm 15 Volatile Life, take the Portal to Uldum, and use your daily cooldown of Transmute: Living Elements to transmute those 15 Volatile Life into 14-16 Volatile Air.

Now, in the actual skill, it says "Transforms the essence of life into another element. The exact result is not known ahead of time."

In reality, it has been discovered that the Element you get as an output is dependent solely on what zone you are in when you do the Transmute. The Cataclysm zones which are associated with an element go as follows:

Deepholm - Volatile Earth
Hyjal - Volatile Fire
Uldum - Volatile Air
Vashj'ir - Volatile Water

Furthermore, if you are a Transmute-Specced Alchemist, you have a chance to proc additional Elements on top of the 14-16 Volatile [Earth/Fire/Air/Water - zone-dependant] you decide to Transmute. Contrary to the actual Transmute: Living Elements, these procs are actually random. The zone that you're in has no effect whatsoever on the Elements that are procced on top of those designated by your character's location at the time of the Transmute.

Transmute: Living Elements shares the midnight-reset cooldown of Transmute: Truegold. Many of you may opt to use Transmute: Truegold on a daily basis - which may or may not be more profitable (server-dependant) - but it's worth noting that you cannot use both of them in the same day. They both share the same cooldown which resets daily at midnight server-time.

I hope this write-up has helped to add clarification; and, as always, good luck!

Making Gold With Alchemy - Transmute: Inferno Ruby

This blog entry is dedicated to helping you Make Gold with [Transmute: Inferno Ruby].

It's quite a simple process, actually. The required materials for each transmute are:

  • 3 Carnelians
  • 3 Heartblossom

And that's it! Using Auctionator, you can easily search for these items on your server's Auction House and be instantly informed of the cheapest price per item.

Furthermore, the math is very simple to figure if this exchange is profitable. Just insert your values into the following equation and you are on your way to figuring if this transaction is profitable on your sever:

(Price of 1 uncut Inferno Ruby - (3(Price of 1 Carnelian) + 3(Price of 1 Heartblossom)))*0.95

For example, if Inferno Rubies were 130g, Carnelians were 30g, and Heartblossom were 2g, you would input the values and get the following results:

(130g - (3(30g) + 3(2g)))*0.95 = 32.3g

So long as the end number is positive, you will make a profit with the Transmute. Also, the reason for multiplying the entire equation by 0.95 is under the assumption that you're selling on the Auction House rather than via Trade Chat or a Trade Window and the Auction House takes a 5% cut from all sales on the Auction House. That being said, it's generally a good idea to tack off that 5% by multiplying your profit by 0.95.

But that is the equation. And if you're trying to calculate the profit gains if you plan to cut the gems yourself, simply change the value you input for the Inferno Ruby to that of which you're cutting (i.e. if Bold are selling for 150g and you cut a Bold Inferno Ruby rather than selling it uncut, you just replace the "130g" at the beginning of the equation with "150g" and re-calculate). 

From there, it's all up to you. If you've found a niche market of profit via this method on your server, use it! Not all servers have a stable gem market or even one that can support this method of Gold acquisition, but if you are one one that does, use it. So long as people are playing the game, there will be a demand for Gems - and you can be there to meet that demand.

I hope this write-up has helped to add clarification; and, as always, good luck!