Wednesday, August 3, 2011

Make 3,000 Gold Per Hour via Alchemy, Jewelcrafting, and Enchanting!

This blog entry is dedicated to helping you make Gold with Alchemy, Jewelcrafting, and Enchanting.

For starters, I will begin with the addons. I'm using Auctionator  I also used an addon called MailGet off-camera to loot items from the Mailbox. From a bit of homework, it seems the addon is no longer available. There is an equally-useful addon called Postal which accomplishes the same functions - and I will link a tutorial on the addon as soon as I finish it up.

We began with the following items:

  • 300 Elementium Ore (15 stacks; Value: 53g60s per stack)
  • 180 Obsidium Ore (9 stacks; Value: 48g50s per stack)

Total Value for initial items: 1,240g50s

The first step I took was sending all the Ore which was farmed on my Miner to my Warlock who is also a Jewelcrafter. From there, I prospected all the ore and got the following items from it: (Note: at each step of the process, I'll give the Auction House value for the items

  • 2 Ember Topaz (Value: 10g72s per)
  • 6 Demonseyes (Value: 24g27s per)
  • 4 Inferno Rubies (Value: 125g 53s per)
  • 3 Dream Emeralds (Value: 5g25s per)
  • 5 Ocean Sapphires (Value: 4g 24s per)
  • 1 Amberjewel (Value: 4g85s per)
  • 21 Alicites (Value: 7g85s per)
  • 22 Zephyrites (Value: 2g56s per)
  • 16 Carnelians (Value: 49g90s per)
  • 22 Nightstones (Value: 14g60s per)
  • 24 Hessonites (Value: 7g75s per)
  • 12 Jasper (Value: 4g04s per)

Total Value for current item-set: 2,286g23s

As you can see, the total value of this new set of items (Which is just a processed form of the initial items more-or-less) is worth more than 1,000g more than the initial Ore itself. 

From there, I crafted several rings and neck pieces while leaving some of the uncommon gems intact. The new distribution of the items was now as follows:

  • 8 Uncommon Hessonite Bands (Value: 18g50s per)
  • 1 Rare Hessonite Band (Value: 99g97s per)
  • 8 Nightstone Chokers (Value: 40g)
  • 7 Alicite Pendants (Value: 19g50s)
  • 6 Jasper Rings (Value: 17g)
  • 16 Carnelians (Value: 49g90s per)
  • 22 Zephyrites (Value: 2g56s per)
  • 7 Alicite (Value: 7g85s per)
  • 6 Hessonite (Value: 7g75s per)
  • 6 Nightstone (Value: 14g60s per)
  • 6 Jasper (Value: 4g04s per)
  • 2 Ember Topaz (Value: 10g72s per)
  • 6 Demonseyes (Value: 24g27s per)
  • 4 Inferno Rubies (Value: 125g 53s per)
  • 3 Dream Emeralds (Value: 5g25s per)
  • 5 Ocean Sapphires (Value: 4g 24s per)
  • 1 Amberjewel (Value: 4g85s per)

Current value for item-set: 2,585g46s


As you can see, the price did go up slightly. That being said, there is not a very big demand whatsoever for the rings / neck pieces themselves so it's not often recommended to attempt cashing out at this step.

The next step was to send all the Hessonite Bands, Nightstone Chokers, Alicite Pendants, Jasper Rings, and all remaining uncut Uncommon Gems to my Shaman who is an Alchemist and an Enchanter.

Once the items had arrived on the Shaman, it was time to yet again change the form of the items I had. I took all the Uncommon Gems and, with the help of a one stack of Cinderbloom (Valued at 38g79s per stack), Heartblossom (Valued at 45g per stack), Whiptail (Valued at 27g per stack), Azshara's Veil (Valued at 76g per stack), Stormvine (Valued at 32g per stack), and Twilight Jasmine (Valued at 60g per stack; total cost of Herbs: 278g79s; profit from selling back unused Herbs: 152g59s; net cost of herbs: 126g20s), transmuted the majority of those Uncommon Gems into Rare-Quality gems of their respective color. I also took the Hessonite Bands, Nightstone Chokers, Alicite Pendants, and Jasper Rings and disenchanted them. At this point, I now had the following materials in my Shaman's bags (and the uncut Rare-quality Gems were still on my Warlock):

  • 6 Ocean Sapphire (Value: 4g 24s per)
  • 4 Inferno Ruby (Value: 125g 53s per)
  • 2 Ember Topaz (Value: 10g72s per)
  • 2 Demonseye (Value: 24g27s per)
  • 4 Dream Emerald (Value: 5g25s per)
  • 2 Amberjewels (Value: 4g85s per)
  • 1 Carnelian (Value: 49g90s)
  • 1 Alicite (Value: 7g85s)
  • 4 Zephyrites (Value: 2g56s per)
  • 56 Hypnotic Dust (Value: 4g95s per)
  • 1 Lesser Celestial Essence (Value: 50g)
  • 4 Greater Celestial Essences (Value: 72g 40s per)
  • 1 Heavenly Shard (Value: 108g75s)

Current value for item-set: 1,421g78s

The next step was to take the Enchanting Materials I had gathered and craft a wide-variety of Enchanting Scrolls to put up on the Auction House. While the way I chose which Enchants to use may have seemed a bit random, there was a bit of methodology to it. I've been in the Enchanting market for quite some time, and this was just me picking and choosing which Enchants I felt would sell best given the restrictions of those items in my inventory. The scrolls I made were as follows:


  • Scroll of Enchant Cloak - Greater Intellect (Value: 340g50s)
  • 2 Scroll of Enchant Chest - Mighty Resilience (Value: 84g80s per)
  • Scroll of Enchant Chest - Stamina (Value: 124g75s)
  • 3 Scroll of Enchant Boots - Earthen Vitality (Value: 239g75s per)
  • 2 Scroll of Enchant Cloak - Greater Spell Piercing (Value: 26g20s per)
  • Scroll of Enchant Shield - Mastery (Value: 4g98s)

Total value of scrolls: 1,411g48s

After those scrolls were made, I went and listed them (and any other non-Rare Gem in my inventory) on the Auction House using Auctionator to automatically undercut the cheapest price. I then took those remaining Rare-quality Gems and sent them back to my Jewelcrafter to have them cut.

At this point, the uncut Gems I had in my inventory were as follows:

  • 8 Ember Topaz (Value: 10g72s per)
  • 8 Demonseye (Value: 24g27s per)
  • 8 Inferno Ruby (Value: 125g 53s per)
  • 3 Amberjewel (Value: 4g85s per)
  • 11 Ocean Sapphire (Value: 4g 24s per)
  • 7 Dream Emerald (Value: 5g25s per)

Current value of items: 1,382g10s

And, after cutting those Gems, I had the following cuts in my inventory:

  • 8 Solid Ocean Sapphire (Value: 9g25s per)
  • 3 Sparkling Ocean Sapphire (Value: 8g95s per)
  • 7 Zen Emerald (Value: 15g69s per)
  • 4 Bold Inferno Ruby (Value: 134g99s per)
  • 2 Delicate Inferno Ruby (Value: 115g99s per)
  • 2 Brilliant Inferno Ruby (109g89s per)
  • 3 Quick Amberjewel (Value: 8g per)
  • 4 Veiled Demonseye (Value: 52g91s per)
  • 2 Purified Demonseye (Value: 22g49s per)
  • 2 Guardian's Demonseye (Value: 29g36s per)
  • 4 Potent Ember Topaz (Value: 89g60s per)

Current value of items: 1,668g16s

At this point, all that was left to do was to list those Gems on the Auction House. 

Now, with all of that said and done, the following is a list of all items I had on the Auction House at the end of this grand transaction - all of which (exluding the herbs, that is) were derived from the initial 24 stacks of Cataclysm Ore:

  • 8 Solid Ocean Sapphire (Value: 9g25s per)
  • 3 Sparkling Ocean Sapphire (Value: 8g95s per)
  • 7 Zen Emerald (Value: 15g69s per)
  • 4 Bold Inferno Ruby (Value: 134g99s per)
  • 2 Delicate Inferno Ruby (Value: 115g99s per)
  • 2 Brilliant Inferno Ruby (109g89s per)
  • 3 Quick Amberjewel (Value: 8g per)
  • 4 Veiled Demonseye (Value: 52g91s per)
  • 2 Purified Demonseye (Value: 22g49s per)
  • 2 Guardian's Demonseye (Value: 29g36s per)
  • 4 Potent Ember Topaz (Value: 89g60s per)
  • 1 Heavenly Shard (Value: 108g75s)
  • Scroll of Enchant Cloak - Greater Intellect (Value: 340g50s)
  • 2 Scroll of Enchant Chest - Mighty Resilience (Value: 84g80s per)
  • Scroll of Enchant Chest - Stamina (Value: 124g75s)
  • 3 Scroll of Enchant Boots - Earthen Vitality (Value: 239g75s per)
  • 2 Scroll of Enchant Cloak - Greater Spell Piercing (Value: 26g20s per)
  • Scroll of Enchant Shield - Mastery (Value: 4g98s)
  • 1 Carnelian (Value: 49g90s)
  • 1 Alicite (Value: 7g85s)
  • 4 Zephyrites (Value: 2g56s per)

Value of all items on the Auction House: 3,256g38s

Now, comparing that to the 1,240g50s value of the initial items, we have a Net Profit (Value of items on Auction House - Value of Initial Ore) of 2,015g88s. We also have to subtract the 126g20s from purchasing the Herbs from the Auction House, giving us a re-adjusted total Net Profit of 1,889g68s.

As you can see, this can be a bit of a labor-intensive transaction. That being said, the majority of this was done in under 40 minutes and netted a profit of roughly 1,900 Gold - and that was only with 24 stacks of Ore. Adding an additional 10-15 stacks really doesn't add that much more time to the transaction, and that's part of the beauty of it. While I made ~1,900+g off of items which were worth 1,240g50s, it's more important to look at the percentage increase between the two numbers. When doing the math, we are looking at roughly a 252% profit increase due to this transaction. What you can derive from that is a mathematical formula to get a rough estimate of what your total income will be given the base-value of your Ore (again, the % is derived from [Total Income / Value of Initial Ore] and you may have to re-adjust the % value (The number at the beginning of the equation) with however it ends up with your economy to get an accurate reading):

2.52*(Value of Initial Ore)

(Note: Multiplying a number by 2.52 is the mathematical way of applying a 252% increase to a number)

Using the above formula, given the hypothetical that you have 10,000g worth of Ore (and under my economic circumstances), you would simply plug that number into the formula as follows:

2.52*(10,000) = 25,200g

The number you get at the end of your equation is your Total Income - not your Net Profit. To calculate your Net Profit, you would then subtract your [Initial Value of Ore] from your Total Income as follows:

Net Profit = 25,200-10,000 = 15,200g

As you can see, the mathematical formula we have created is able to accurately give a rough estimate of how much profit you should expect to make from your overall transaction. So long as your are able to correctly determine your profit percentage [Total Value of Crafted Items / Value of Initial Ore], you can use that formula across the board to see how much profit you can gain with a hypothetical investment. 

As you can see, this worked very well for my server. Though I am confident in it's universal ability to be profitable, I always recommend that you do your homework for yourself before jumping in blindly. Even if you have to take prices from the Auction House and run this all as a simulation beforehand, it will give you some foresight as to whether or not this will be profitable for you; and, if so, to what degree.

Now, I also did mention that there were several ways in which this process can be altered to become even more profitable for your individual server. For example, you could have taken those end-result Enchanting Materials and paired them up with Maelstrom Crystals from the Auction House and made Enchanting Scrolls with a higher profit margin. While it takes a bit of a larger investment, the profit, too, is larger. You also could have sold the neck pieces and rings as-is on the Auction House if your server economy works better for that. Additionally, you could have not transmuted any of the Uncommon Gems and sold them as they were if that results in a higher net-profit given than if you take the vertical integration bridge all the way to the end. The possibilities are endless. It's all a matter of taking a look at your economy, seeing what options you have to produce, and producing the option that results in the highest net-profit.

I hope this write-up has helped to add clarification; and, as always, good luck!

1 comment:

  1. I love jewelcrafting better.
    I think it is the best profession for gold making in wow .

    ReplyDelete